Demo (2021) – single player VR puzzle game

A demo of a single player VR Puzzle Game, where the player needs to find their way out by using a light beam which they can redirect to light up their path and by changing their gravity to walk on all surfaces. The development of this demo lasted 6 months with a team of 4 people, and I was responsible for the overal design (game and level design). Because it was developed under NDA for the company FaliroXR, a build is not available.

Below are the player’s possible actions inside the game:

  1. The player can change their gravity and see the world from a different perspective.

2. The player finds their way through a light beam to go further inside the maze.

3. The player can change the direction of the light beams with different ways:

a. With a cube (90 degrees) b. With a “reflector” c. With a reflective surface

4. The light beam is able to:

a. Light up an area b. Open doors c. Activate an Activation Pad

5. An Activation Pad can:

a. Enable a Gravity Shift b. Open doors c. Redirect a light beam

The story was not told through words, but with the world:

The main question I tried to answer and enhance the narrative of the story through the design was: How does the world of the game react to the player’s actions, and why does it react the way that it does?

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