
A demo of a single player VR Puzzle Game, where the player needs to find their way out by using a light beam which they can redirect to light up their path and by changing their gravity to walk on all surfaces. The development of this demo lasted 6 months with a team of 4 people, and I was responsible for the overal design (game and level design). Because it was developed under NDA for the company FaliroXR, a build is not available.
Below are the player’s possible actions inside the game:
- The player can change their gravity and see the world from a different perspective.

2. The player finds their way through a light beam to go further inside the maze.


3. The player can change the direction of the light beams with different ways:
a. With a cube (90 degrees) b. With a “reflector” c. With a reflective surface



4. The light beam is able to:
a. Light up an area b. Open doors c. Activate an Activation Pad



5. An Activation Pad can:
a. Enable a Gravity Shift b. Open doors c. Redirect a light beam




The story was not told through words, but with the world:



The main question I tried to answer and enhance the narrative of the story through the design was: How does the world of the game react to the player’s actions, and why does it react the way that it does?
