This is a documentary I made back in 2016 during my architecture studies, researching about videogames their connection to other art forms/movements and what interactivity brings to the table. I did it for personal use, just to put some structure in some thoughts – with videos.
TABLE OF CONTENTS
PART I – A NEW REVOLUTION
A. About videogames
A new form of literature
~ The Power of Immersion – Discovering new make-believe worlds ~
~ The Power of Interaction ~
Puzzles and solutions
Mazes
Mapping the worlds
~ The Power of Imagination ~
1930: Magical realism – Questioning reality
1960: Theater of the oppressed – Facing reality
1960-70-80: Tarkovsky and the poetic cinema – Against the pressures of reality
Evolving from poetic cinema to poetic games
Surrealism – Resolving contradictory conditions between dreams and reality
B. About players – Why do people play games?
Building a generation of achievers
Giving the players the power of creativity
Creating open world games – Expanding in online environments
Entering a new universal parallel world
Boosting creativity and imagination
~ The power of Role-playing games – Projecting yourself on an avatar ~
~ The power of Communication ~
Videogames as a new form of team sport
A matter of perspective
Teaching the players how to win
PART II: GAMIFICATION
Herman Hesse
The role of gaming in education
PART III: THE ROLE OF MODERN TECHNOLOGIES
Virtual Reality – Escaping reality in virtual worlds
Alternate reality – Escaping reality in the real world
Blending reality with imagination – The power of Projection Mapping
Experiencing the world around you – Projecting yourself through space
Combining Virtual Reality and Projection Mapping
Augmented Reality – Enhancing real life experiences
Bringing the digital into the real world
Combining Augmented with Virtual Reality
Ending notes