Documentary (2016) – The Age of Ludus

This is a documentary I made back in 2016 during my architecture studies, researching about videogames their connection to other art forms/movements and what interactivity brings to the table. I did it for personal use, just to put some structure in some thoughts – with videos.

TABLE OF CONTENTS

PART I – A NEW REVOLUTION

A. About videogames

A new form of literature

~ The Power of Immersion – Discovering new make-believe worlds ~

~ The Power of Interaction ~

Puzzles and solutions

Mazes

Mapping the worlds

~ The Power of Imagination ~

1930: Magical realism – Questioning reality

1960: Theater of the oppressed – Facing reality

1960-70-80: Tarkovsky and the poetic cinema – Against the pressures of reality

Evolving from poetic cinema to poetic games

Surrealism – Resolving contradictory conditions between dreams and reality

B. About players – Why do people play games?

Building a generation of achievers

Giving the players the power of creativity

Creating open world games – Expanding in online environments

Entering a new universal parallel world

Boosting creativity and imagination

~ The power of Role-playing games – Projecting yourself on an avatar ~

~ The power of Communication ~

Videogames as a new form of team sport

A matter of perspective

Teaching the players how to win

PART II: GAMIFICATION

Herman Hesse

The role of gaming in education

PART III: THE ROLE OF MODERN TECHNOLOGIES

Virtual Reality – Escaping reality in virtual worlds

Alternate reality – Escaping reality in the real world

Blending reality with imagination – The power of Projection Mapping

Experiencing the world around you – Projecting yourself through space

Combining Virtual Reality and Projection Mapping

Augmented Reality – Enhancing real life experiences

Bringing the digital into the real world

Combining Augmented with Virtual Reality

Ending notes

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